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Any Character level 40 and above with a finished 2nd class change can aquire Personal Reputation Points. Those can be obtained through Fortress Sieges, Castle Sieges, Clan Hall Battles, the Underground Arena on Fantasy Island, winning the Festival of Darkness and Noblesse Gate Passes from the Olympiad. These Personal Fame Points can be used to enhance Armor and Weapons with a special PVP Bonus.
Obtaining Personal Reputation Points / Fame
Castle Siege War - Every 5 minutes you get 125 PRP, upto max 2.875 PRP for a siege. You only get them while being on the the battlefield your clan is registered on as either attacker or defender. Leaving and re-entering the battlefield will reset that 5 minute counter. Fortress Siege War - Every 5 minutes you get 31 PRP, upto max 341 PRP for a Fortress Siege. Same rules as for a Castle Siege apply. Clan Hall Battle - Every 5 minutes you get 75 PRP, upto max 825 PRP for a Clan Hall Battle. Same rules as for a Castle Siege apply. Underground Arena - First win gets you 80 PRP. Any follow up win gives 2 ~ 5 wins: 85, 90, 95, 100 PRP 6 ~ 10 won rounds: 102, 104, 106, 108, 110 PRP 11 and above: 111, 112, 113 … PRP
So a 5 winning streak results in: 80 + 85 + 90 + 95 + 100 = 450 PRP Festival of Darkness - Members of the top parties from the last competition period gain 1.080 PRP. Olympiad - You can exchange Noblesse Gate Passes into Personal Fame at a 20:1 ratio.
Spending Personal Reputation Points
By speaking to the Reputation Manager Rapidus & Skipio the Personal Reputation Points can be used to:
lower a characters PK Count - 5.000 PRP eleminate 1 PK
exchange the Personal Reputation Points into Clan Reputation Points - 1.000 PRP turn into 50 CRP
Upgrade Weapons and Armors with special PVP bonus
purchase Battlefield Items
The Reputation Managers are located next to the Olympiad Monument in Aden and Rune.
PVP Bonus - Weapons
Weapons must have a SA applied. Rare weapons can also receive the PVP Bonus. PVP Bonus enabled weapons can not be strengthen with element stones, therefore finish the element enchanting before appling the PVP Bonus. PVP weapons can not be converted into Kamael Weapons, not be droped, traded or shipped. The PVP Bonus gets listed under the passive skills tab. The PVP Bonus can be removed for free.
CP Drain - Recovers CP with a 15% chance when attacking while draining your targets CP.
Cancel - Cancels 1 or more of the opponent’s enhanced conditions with a 15% chance when attacking.
Ignore Shield Defense - Decreases the opponent’s shield defense for 15 seconds with a 15% chance when attacking.
Attack Chance - Inflicts additional damage with a 5% chance rate when attacking.
Casting - Increases Casting Speed with a 15% chance when being attacked.
Rapid Fire - Increases bow/crossbow Attack Speed with a 15% chance when attacking.
Decrease Range - Decreases bow/crossbow range by 20% for 15 seconds with a 15% chance when attacking.
Decrease Resist - Decreases attribute resistance with a fixed rate when attacking.
In addition to the specific effect, every regular attack and skill will have its damage increased by 5% in PVP. Only top A-Grade to low S80 weapons can receive the bonus. The Bonus is fixed per Weapon. Check the weapon lists to see wich weapon can get the PVP Bonus:
Armor must be unsealed. Rare Armor parts can NOT receive the PVP Bonus. To apply the PVP Special Bonus to an armor set, only the upper body or full body item needs tobe refined. PVP Bonus enabled armor can not be strengthen with element stones, therefore finish the element enchanting before appling the PVP Bonus. PVP armor can not be droped, traded or shipped. The PVP Bonus can be removed for free. Top A-Grade to S80 armor can be upgraded. PVP Bonus for shields is currently not ingame.
Robe Armor: Critical Down - Decreases damage received during PvP by 5%, and decreases critical rate and critical damage with a fixed rate when being attacked.
Heavy Armor: Speed Down - Decreases damage received during PvP by 5%, and decreases all of the target’s speeds (Attack, Casting and Run Speed) by 20% when being attacked with a 15% chance.
Light Armor: Mirage - Decreases damage received during PvP by5%, and blows away the opponent’s target with a 15% when being attacked.
Damage Down - Decreases damage incurred when being attacked.
Heal - Adds an effect when Major Heal is used upon a player.
Shield Bonus
Reflect Damage - Reflects the enemy’s attack with a fixed rate when being attacked.
PVP Bonus - Costs
To enhance an item with a special PVP Bonus, you need a sufficied amount of PRP / Fame and adena. Fame and adena costs depend on item grade:
Weapons
A-Grade: 8.091 PRP, 890.050 adena
S-Grade: 11.545 PRP, 1.154.520 adena
S80: 26.437 PRP, 2.643.720 adena
Upper Body Armor / Heavy
Black Talisman - Escape: When used, it cancels all Movement Inability States. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped. - 500 PRP
White Talisman of Freedom: Increases resistance to hold attacks. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped. - 500 PRP
Red Talisman - Max. CP: Increases maximum CP and continuously recovers CP with the power of the talisman. - 500 PRP
Red Talisman - CP Regeneration: Drastically increases CP regeneration with the power of the talisman. - 500 PRP
Yellow Talisman - Increase Energy: Increases one’s own energy with the power of the talisman. - 500 PRP
Yellow Talisman - Damage Transition: Transfers some of one’s own damage to the servitor with the power of the talisman. - 500 PRP
Recovery Spellbook for Combat Use: Spellbook that restores a character’s lowered Exp. at death. Usable only in combat. - 30 PRP
Battleground Blessed Scroll of Escape: Relocates you to the nearest village. Can only be used in Siege and Fortress war. - 270PRP
Battle Health Recovery Potion: Recovers HP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. - 14 PRP
Battle Mana Recovery Potion: Recovers MP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. - 92 PRP
Battle CP Recovery Potion: Recovers CP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. - 40 PRP
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