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Modify Your Weapons Glow Enchant Color and Effects
Lineage2 Interlude/Kamael/Hellbound Tutorial

How to make your own enchant glow color and effect
in a few minutes - Lineage 2 Tutorial!

After you downloaded it, open start it and open the file named env.int located in your SYSTEM folder, inside your Lineage 2 game directory.

Scroll down untill you find the lines:

EnchantMeshShow=4
EnchantEffectShow=4

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

and the enchant lines continue... The ideea is that every line is an enchant property on the weapon. FOr example Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) is the weapons property when enchanted at +3.

NOTE:

EnchantMeshShow=x --x is the enchant number at which colors start to show up (in my case i`ve set it 4, so at +4 enchant colors show up, but you can set it any value, even 3 or lower, doesen`t matter)

EnchantEffectShow=y is the + at which flames/Epic glow show up (EnchantEffectShow is set to 7 at to show the epic glow at +7 on Titan/Theoi weapons as default, i`ve set it at 4)

How to Change the Color of the Glow

Now that you have opened the file and understood what we must focus on, we can start editing the color of the glow.

For Example, let`se see a +14 enchanted weapons properties :
Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

The Glow in Lineage 2 is made up from the combination of 3 colors: Red, Green and Blue. By Modifying these values you can obtain your desired glow effect.

How do you know what the results will be after combining 3 colors?
Look here, you can see every color with the RGB value Color Palletes Combinations RGB Codes

So, in the EXAMPLE above, the color Red has the value 0, that means there is no red in the color combination (max value beeing 255), Green has the value of 30, BLue 240, So you obtain a dark blue glow.

You can find here the
Color Palletes Combinations RGB Codes , just pick one and enter the values shown when you edit the file, is easy: http://en.wikipedia.org/wiki/List_of_colors

So, for example if you want to obtain at +4 on a weapon red glow, all you need to do is modify the R1 value to 255, R1=255 and the R2 Value to 255 too. SO the example will look like this, FOR A +4 weapon!

Enchant4=(R1=255,G1=0,B1=0,R2=255,G2=0,B2=0,Opacity=1,Num=1)

REMEMBER: the color is lighter at 0 and gets MORE INTENSE at 255, max value of any color in RGB pallete range.

Saving The Modified File.
AFTER you modified the file, save it using ENCRYPTION 111, the application will ask you what encryption to use when you save the file.

Augmentations Glow
After "Enchant100=" there is a line that says "[Variation]" and then the enchant numbers start back from 0... these second set of enchant are the Augmentation variation of the first set, in most cases, just copy all the first Enchants from line "enchant0=" to "enchant100=" and paste it over top of the second set (or delete the second set first, which ever you prefer, just make sure that there are only 2 sets of Enchant values from 0 - 100).

In other words, to modify augmentation glow colors and effects, change the lines after [VARIATIONS] the same way you changed the normal glow effects.

Some interesting stuffs.

Num - represents the number of flames/lightnings that are shown on your weapon, the higher the number the more of the corresponding animation you will see and the more intense augmentations will look

Opacity -the opacity value represents the over all transparency of the glow, the higher the number the more solid the color, the lower the value, the more see-through the color is; in most instances the value should be left at 1, however if you like your colors to be more solid, than raise it

Alterning Colors Glow you just set different values for the R2, G2, and B2 for example to get red and green to alternate with eachother looks like this: Enchant30=(R1=255,G1=0,B1=0,R2=0,G2=255,B2=0,Opacity=1,Num=1)

See the images below as examples, they have written the code on them, so you can see the difference between Opacity intensities and NUM effects, or as general glow.

The weapon used is a Sword of Miracles +4. Enjoy. Sword of Miracles +4 Red Glow Sword of Miracles +4 Green Glow Sword of Miracles +4 Orange Glow Sword of Miracles +4 Orange Glow with NUM=5 Sword of Miracles +4 Orange Glow with NUM=10 Sword of Miracles +4 Orange Glow with Opacity=5 Sword ofMiracles+4 Orange Glow with Opacity=10 Num=10 Sword ofMiracles+4 Pink Glow with Num=5 Dual Tallum Damascus +8 Pink Glow with Num=5

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